Horror in a video game means you have to find something for the player to do while also trying to scare them and I think it ends up being somewhat restrictive. Other mediums build tension in different ways, have different types of antagonists, use bizarre imagery, etc. It's this "Is there gonna be a jump scare?" type tension that isn't fun for a long period of time. It certainly makes them really intense, but that's part of the reason I don't like to play them. There's also a focus on jump scares that I really dislike. A lot of them seem to share very similar aesthetic sensibilities too, like a monster in one horror game could basically be placed in any other and it wouldn't seem out of place. The gameplay tends to be either action-horror like Resident Evil 4, or a survival horror/adventure/stealth hybrid where you're utterly helpless and sneak around avoiding monsters. I'm the same way, but honestly I find that it's because video game horror is really one note in comparison to what you find in other mediums.
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